Press start application and start a session (or load a replay) (replay recording doesn't work in RF1 / RF2 yet). Ensure you have voice recognition mode in 'hold button' Assign a button to "Start / stop playing pace notes" Assign a button to the new "Start / stop recording pace notes" Highlight controller and action you want (Available actions) When you drive a WTCC car at Macau, you can press the "Start / stop playing pace notes" button or make a voice command - "start pace notes". Unzip this to your Documents folder so it creates the folder structure described above, and start the app. If you want to see how this all sounds and have Raceroom with Macau and a recent WTCC (2014 - 2017) car you can try my sample. To play back pace notes, simply start a session with the same game, track and car, and press the "Start / stop playing pace notes" button. This contains the wav files and the metadata.json text file. Documents/CrewChiefV4/pace_notes/pCARS2/F3/Donington GP/). You will then have a new folder in you Documents folder - /Documents/CrewChiefV4/pace_notes//// (e.g. Do this for the whole lap (or do it over multiple laps if you want) and when you're done, press the "Start / stop recording pace notes" again. Now when you hold the radio button, the app will record whatever you say and save it as a. Press the "Start / stop recording pace notes" button. Start the app and start a session (or load a replay). To record, assign a button to the new "Start / stop recording pace notes" action and ensure you have voice recognition configured in 'hold button' mode (the default). You can record them while cruising around, or while watching a replay (replay recording doesn't work in RF1 / RF2 yet). Then you can play the pace notes back and each sound file will trigger when you reach the correct location on the track. wav files to locations on the track (distance-round-lap). wav files and a corresponding text file that maps the. Pace notes can be recorded as you play, using the 'talk to Crew Chief' radio button (in 'hold button' mode). '' The latest release adds a cool new feature - pace notes. If you would like to support Crew Chief Mega Corp Team, and all sorts of immoral lifestyle, send beer money here. That's it, now you can play rFactor 2 with Crew Chief. Press them both and when they're both complete, you'll be prompted to restart the application.Pressing these will download the sound pack (voice messages) and optional (but highly recommended) driver names.The UI should have 3 big buttons, highlighted in green.When you first start Crew Chief the app will be installed with no sounds.Select "rFactor 2 (64bit)" in the game list.Go to Options->Audio -> Set Spotter Details to Off.If you use SpotterPlugin_圆4.dll, turn it Off.Make sure rFactor2SharedMemoryMapPlugin64.dll is On.Start rFactor 2 and go to Options->Plugins.Copy rFactor2SharedMemoryMapPlugin64.dll to \Bin64\Plugins\ folder.Beginning with Crew Chief rF2 setup is automatic.Then if you want, you can add other stuff, like a better RPM gauge than what rF2 has, and there is even a radar app, called Visual Radar on the 'more components' list. That is clunky, but it lets you put a 3D window into the cockpit in VR.) (Edit for VR users: To use in VR, you need an app through steam called OVR toolkit. Then, on your list of dashboards, click start on the one you made, click window, then take the new black window and maximize it on the screen rF2 will be on, and click the dotted circle button. Then you position it on the screen of the editor where you want it, edit the values on the right for how it looks (BaseMapScale changes how zoomed in the rotating map is), then press save. The non-static one rotates and is zoomed in on you. In the editor, click 'more components' on the left, and then you can choose to 'generate track map' or 'generate static track map'. Then you click Dash Studio on the left side, click new dashboard, then edit it. To do it, you download simhub and install it, then go through whatever few steps there might be in getting it to recognize rFactor 2. I can turn off the hud of the sim and use the simhub one between most different games. I've figured out how to use sumhub HUD, and it helps out in other sims, too. I wish they would do a lot of thing with the interface.
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